In 2019 I began toying with the idea of designing a board game. That's a ways down the road, but I realized I have a very transferable skill set as a Business Analyst who has project management experience. It occurred to me that I could leverage my communication, organization, planning, requirements, analysis, documentation, and English language skills for the board game industry.
If you are seeking a Project Manager and/or Editor to help plan, design, create, review, edit, and/or polish board game materials such as rulebooks, cards, boards, player aids, and web content, please contact me.
Fast-forward to my mid-twenties when a friend introduced me to this cool game that had won a bunch of awards. Enter: Pandemic. It was my first foray into collaborative games. I remember my mind being blown: it's all players against the game - what was this? It was my gateway game into the hobby of board gaming.
Shortly thereafter came Catan, and my mind was blown again.: it's competitive but there are many paths to victory - what was this? It was my first Euro game.
Over the next few years I hosted game nights to play board games, gaining exposure to my friends' recommendations for new titles to check out.
For a while my game collection was not much to write about, but it was something, and it was steadily growing.
Finding friends interested to play more frequently became a challenge eventually.
In 2018 I founded the Fort Worth Book, Movie, & Game Club Meetup Group. It only existed for a year, but it was my catalyst to the Fort Worth Game Night Facebook Group, and through this group I've met amazing people, played amazing games, attended a couple board gaming conventions, and fallen in love with the hobby. Board Game Geek may as well be my Internet browser's home page.
In December 2019 my board game library hit a count of 100, and I got my first Board Game Geek badge.
I log all of my board game plays, listen to about a dozen board gaming podcasts, enjoy reading rule books, and greatly enjoy hosting game nights with friends. Down the road I would like to develop and publish one of my 30-some board game design ideas.